

- BRUTAL DOOM V21 TEST MOD
- BRUTAL DOOM V21 TEST PATCH
- BRUTAL DOOM V21 TEST FULL
- BRUTAL DOOM V21 TEST CODE
Now the players will also explode with gibs. I really enjoyed it when I tested but unfortunately (for me) I cant escape from the Brutal Doom gameplay and will have to stick to it until the completion of the Extermination Day campain. Fixed a bug that allowed Arch-Viles to resurrect exploded monsters, making them return as invisible creatures. Added colored green and blue gibs (they require an addon to work). It appears that when the Nerd’s video was recorded v20b was still the newest version because. From my testing v21 has zero compatibility with Chex Quest. I however did stumble upon a video created by the dev of Brutal Doom showing support for the game in v20b with more support coming in v21. More garbage data deleted, filesize reduced from 1,1mb to 800kb. The guns were working, but the gibs system was not. Greatly improved gibs, added more animations, improved blood mist effects.
BRUTAL DOOM V21 TEST PATCH
If it’s easier for you to just edit that brutalv21.pk3 for me and send it back that would be ideal but if I’m able to use your patch file like a drag and drop addon for the files in my starter pack then you can just email it to me or if you have. You can even remove the CVARs and load it with Brutal Doom to get Brutal Brutal Doom. I am using the ADS Mode Brutal Doom v21 pk3 file in my starter pack.
BRUTAL DOOM V21 TEST MOD
Now everyone can stop harassing mod creators to make their mods compatible with Brutal Doom, because with this, you can now turn anything into Brutal Whatever. Is compatible with Zandronum 3.0, or any version of GZDoom newer than 1.8. So far I have tested it with Smooth Doom, Project MSX, Ashes 2063, Blade of Agony, Stronghold, Quake2Stuff, FreeDoom, DemonSteele, and DukeNukemThreeDee. It should theoretically run with anything, as long as it doesn't features sprites with the same name.
BRUTAL DOOM V21 TEST CODE
2300 lines of DECORATE code compared to Ketchup's over 5000 lines. Every actor is commented with their purpose explained. With a cleaner code, now it's easier to incorporate the system into your mod. Code is also sensitive to the monster's size, which spawns more gibs if you are killing bigger enemies.

It's up to date with Brutal Doom v21's gore effects, code has been entirely remade and is now easier to read, it performs better, has new features (uses sv_corpsequesize to control the maximum amount of bloodspots and gibs, and allows you to control the minimum gibing health) and now it no longer uses DECORATE code to spawn gibs, but it uses ACS to spawn them without touching the monster's original code, allowing it to work with custom monsters.

Create txt file inside your ' Brutal Doom v21 Gold ' folder and open it with any text editor.
BRUTAL DOOM V21 TEST FULL
I guess to sum this up, does v21 of Brutal Doom work with Chex Quest or was support abandoned somewhere between v20b and the full build of v21? Interestingly enough, the Bolognese gore mod works just fine with Chex Quest.Bolognese is a more advanced version of Ketchup. Put the pk3 file in to your ' Brutal Doom v21 Gold ' folder. It appears that when the Nerd’s video was recorded v20b was still the newest version because installing that version mirrored the behavior shown in his video. The guns were working, but the gibs system was not. It looked really cool so I installed Chex Quest with GZDoom and noticed that the behavior wasn’t like as shown in his video. So I recently watched the new AVGN video where at the end he played Chex Quest with Brutal Doom installed.
